/*
 * Copyright (c) 2012 Joe Kopena <tjkopena@gmail.com>
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use, copy,
 * modify, merge, publish, distribute, sublicense, and/or sell copies
 * of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
*/

package com.rocketshipgames.haxe.physics.collisions;

import com.rocketshipgames.haxe.physics.CollisionEntity;
import com.rocketshipgames.haxe.physics.CollisionEntity;

class BaseCollisionContainer
  implements CollisionContainer
{

  // See note in CollisionEntityList about why it exists.
  private var group:CollisionEntityList;

  //--------------------------------------------------------------------
  public function new():Void
  {
    group = new CollisionEntityList();
    // end new
  }


  //--------------------------------------------------------------------
  //------------------------------------------------------------
  public function addEntity(e:CollisionEntity):Void
  {
    group.add(e);
    // end add
  }

  public function removeEntity(e:CollisionEntity):Void
  {
    group.remove(e);
    // end remove
  }

  public function isInGroup(e:CollisionEntity):Bool
  {
    return group.isInGroup(e);
  }

  //--------------------------------------------------------------------
  //------------------------------------------------------------
  public function collide():Void
  {
    // end collide
  }

  // end BaseCollisionContainer
}
